Creative
Gaming, Media & Creative Projects
Gaming, storytelling, online communities, and creative projects have become some of the biggest influences in both my personal and technical life over the years.
What originally began through gaming communities gradually expanded into podcasting, livestreaming, storytelling, automation, accessibility-focused tooling, media production, map creation, and online community support. These interests have heavily influenced both my professional and personal development work, often blending technical problem solving with creative experimentation.
- technology
- creativity
- storytelling
- systems design
- accessibility
- community building
- automation
- user experience
Star Trek Online and online communities
Star Trek Online (STO) played a major role in introducing me to MMORPGs, online communities, podcasting, livestreaming, and community-driven content creation. What originally started as simply playing an MMO gradually evolved into becoming heavily involved in the wider Star Trek Online community through:
- fleets and online communities
- forum moderation
- podcasting
- livestreaming
- community projects
- fan productions
- technical tooling
- social platforms
Through Star Trek Online and the wider Star Trek community, I became involved with projects including Holosuite Media, Priority One Productions, Trek.fm, and STO Info. Many of these projects naturally combined my interests in technology, creativity, gaming, storytelling, and online communities.
STO Info
One of the largest ongoing personal projects to grow out of my involvement in Star Trek Online and its surrounding communities is STO Info. What originally started as ideas around account and character management to replace a massive Excel spreadsheet, gradually evolved into a much larger long-term project focused on building useful tools and systems for the wider Star Trek Online community.
STO Info has become a long-term sandbox for experimenting with modern engineering practices, infrastructure workflows, automation, deployment strategies, observability, and sustainable application architecture. A large amount of the project focuses on thinking beyond simply “making features work” and instead designing systems that are maintainable, observable, secure, and capable of evolving safely over time.
Without Star Trek Online and its surrounding communities, many of the other projects and opportunities in my life would likely never have happened, including podcasting, livestreaming, online moderation, creative communities, and many of the technical and creative projects I continue working on today.
Podcasting and fandom
Podcasting became one of the biggest creative turning points for me. What started through Star Trek Online and Star Trek fandom gradually expanded into wider science fiction, fantasy, and entertainment communities.
Over time I've worked with multiple podcast networks and productions as:
- host
- producer
- editor
- audio engineer
- livestream operator
- publisher
- moderator
The G&T Show in particular helped expand my interests further into reading and science fiction literature after never having found an interest in reading growing up and into early adulthood. This later introduced me to other series such as Expeditionary Force and many other wider fandoms and communities.
Over time podcasting evolved into a major creative outlet alongside software engineering, building skills with:
- Adobe Premiere Pro
- Adobe Audition
- After Effects
- Media Encoder
- OBS
- XSplit
- RTMP workflows
- livestream automation
TV, film and storytelling
Science fiction, fantasy, television, and film have been major creative influences throughout my life. I have always been particularly drawn towards large interconnected worlds, long-form storytelling, character-driven narratives, and community-focused fandoms. Many of the creative projects I work on today are directly inspired by the storytelling, atmosphere, and worldbuilding found in television, films, games, and books.
- Star Trek
- Stargate
- Marvel
- Firefly
- Star Wars
- Babylon 5
- Expeditionary Force
- The Expanse
- Battlestar Galactica
- Dungeons & Dragons
- Doctor Who
Dungeons & Dragons
A large amount of my personal development work currently focuses around Roll20 API mods, tabletop tooling, and online campaign systems. These projects combine software engineering, automation, accessibility, systems design, storytelling, user experience, and community-driven design.
I particularly enjoy building reusable systems and tools that improve online tabletop experiences while remaining maintainable, flexible, and accessible for long-term use. See the Roll20 mods & tabletop tools page for project detail on Condition Tracker, Swap Token Positions, Aura/Tint HealthColors, and Midnight Realm.
Midnight Realm
Midnight Realm is a new and ongoing work-in-progress campaign framework designed specifically for one-shot Roll20 campaigns. The project gives me an opportunity to expand further into creative storytelling, worldbuilding, atmosphere design, and encounter pacing, while also exploring the technical and gameplay possibilities offered by D&D and the Roll20 platform.
The setting combines modular storytelling, mystery, survival themes, atmospheric presentation, persistent systems, and custom tooling.
Map creation and visual design
As part of my Roll20 and Midnight Realm work, I also create maps and visual assets for use within the Roll20 VTT. This includes designing encounter maps, environmental layouts, and atmospheric locations using Inkarnate.
My interest in map creation focuses heavily on atmosphere, readability, encounter flow, visual storytelling, accessibility for online play, and supporting immersion during sessions. Combining technical systems with creative visual design has become one of the most enjoyable aspects of working on tabletop projects.